Thursday 31 October 2013

People of the Stone, People of the Tree

This is a scenario for the 1st Edition of Warhammer Fantasy Battle, using the Forces of Fantasy supplement. The battle takes place between Gnomes (Children of the Stone) and Wood Elves (Children of the Seed).
It is the first battle in a campaign entitled The Dream of Yimir.

Background



We are an old people.
We are a new people.
We are the same people,
Stronger then before



Under the deep soil of Albion's green hills the giant Yimir sleeps and dreams a dark mirror of the world above, which passes fleeting and unseen throughout the giants slumber. Yimir walked the Earth for long ages, before man awoke, before dwarves delved or elves sung. He spoke with trees, with stone, with root and soil, he carved mountains and planted forests. It is these things he knows in his mind and heart, and now he sleeps, it is these things that fill his wandering, people-less dreams.

This is one such dream, the first dream of Yimir,in his ageless sleep, the Folk of the Stones seek to kill an ancient Oak, whose deep roots threaten to crush destroy their home. The Folk of the Seed rise up against them to defend their sacred Folktree.


The Children of the Stone


MWSBSSTWIALdIntClWPPV
Rock x66432213177778


Armour Save of 5+


MWSBSSTWIALdIntClWPPV
Flint x123432213177776

Armour save of 5+

Objectives: Capture the Folktree.

Attachment:
File comment: Folk of the Stone
stone.jpg



The Folk of the Seed


MWSBSSTWIALdIntClWPPV
Acorn x844522161777712

No Armour

Acorns may use a ranged attack:

SR: 0-16"
LR: 16-32"
St: 3


MWSBSSTWIALdIntClWPPV
Chestnut x48452216177776

No Armour


Objectives: Defend the Folktree.

Attachment:
File comment: Folk of the Seed
seed.jpg



The Battlefield

The battle occurs in the subconscious mind of the sleeping giant Yimir.
The tree may be placed on one side of the table, behind the Folk of the Seed's deployment line.
The Children of the Stone may be deployed on the opposite side.

Attachment:
File comment: Battlefield
yimirs_dream.jpg


(This is Turn 1, but gives the general impression)

Special Rules

No psychology.
No reserve movements.
The dreams of giants are oft-times strange and simple affairs full of deep magic and the Earths turning.

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